The Lost Tomes of Elreshrodan

Chapter 1-Session 2

After Salazar and Cid were called back to the town of Ostden by the Thief Guild wizard, a new adventurer stumbled upon the remaining three in the bear cave.

The group then waited for the storm to subside, then continued east towards Kreshell. They found the wreckage, and their scout tracked the attackers back to a shipping company in the northern edges of the Djezet Forest. After dealing with the ‘bandits’, the group discovered a door leading to the lower levels. In these lower levels, they found barrack space for easily sixty soldiers, as well as a mess hall, where they encountered the soldier’s Lieutenant Erasmus Shen. After a rather unpleasant battle, they bested Shen (and looted him, see below). They continued through the caves to find the Commander, and then discussed things with him in front of a small army of undead phalanx soldiers.

Loot Gained: Ornate box (25 gp) of red-thready-stuff, Silver Ring from Shen (magical, still needs to be identified), Darkleaf studded leather armor (1 suit looted, appx 30 suits still in the Shipping Company).

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Chapter 1-Session 1
The Missing Caravan-Part 1

Characters: Clovis, Dal, Cid, Salazar

Dal receives a mission to acquire a team and locate a caravan that went missing between Ostden and Kreshell. He makes contact with the Thieves Guild leader, Salazar, who agrees to join him, as well as brings him a warpriest acquaintance of his, named Cid. While they are meeting, Clovis, the newly pro-claimed assassin, tracks them down to “sign on” to their scouting job as well. The group leave the town of Ostden with Gerald, an ex-military sniper who signs on for the job as well.

The trip is mostly uneventful as they cross the plains to the east of Ostden, and the group skirts around any real challenges that they may face. After passing through Twin Bridges, they come into the path of a fairly severe storm, and decide to take shelter in a cave that Clovis knows of.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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